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And no, I don't mean normal game demos where you play a random excert from a full game - I'm talking about the computer subculture of making awesome audio-visual presentations compressed into TINY file sizes !
Check after the break for some background info and some epicly impressive videos :D
The demoscene first appeared during the 8-bit era on computers such as the Commodore 64, ZX Spectrum and Amstrad CPC (for those of you old enough to remember those systems) and came to prominence during the rise of the 16/32-bit home PC's (like the Amiga or Acorn Archimedes in the UK and Germany). In the early years demos had a strong connection with software cracking - when a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
There are a few different categories that demos are usually classified into. The most important being the division between the "full-size" 'demos' and the size-restricted 'intros' (a difference visible in the competitions of nearly any demo party). The most typical competition categories for intros are the '64K intro' and the '4K intro', where the size of the executable file is restricted to 65536 and 4096 bytes, respectively.
Anyway, enough background stuff. Here are some pretty videos to look at!
http://www.youtube.com/watch?v=69Xjc7eklxE
http://www.youtube.com/watch?v=txB3H_Vm6rY

