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Ready for another crazy and angry rant review from your favorite DJ RedJeans? Well we're gonna kick it into high gear with this zombie RAAAAAAAGE fueled review of Capcom's newest addition to the Resident Evil Series.

More After the Break
Allow me to start off this review for RE:5 by saying this....
"Dear Campcom, Fuck off with this partner bullish."
For those of you who are TL;DR impaired allow me to say that everything I'm about to say in this review could be easily summed up in that statement. Moving on...
Resident Evil 5 is the seventh installment in the survival horror series Resident Evil. It was developed and published by Capcom. This is usually the part where I tell you about the publisher and the developer but if you don't know who MF'ing Capcom is then crawl out from the rock you've been living under since BIRTH.
Resident Evil. The game is a direct sequel to the Resident Evil series. Resident Evil 5 proceeds from where Resident Evil 4 left off. The two playable characters are Chris Redfield and Sheva Alomar. The game takes place roughly ten years after the events of the original Resident Evil.
During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist threat of Umbrella's weapons in an African desert area in Kijuju, that serves as the game's setting.
The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.
Now that I've set the story for you and you've probably by now realized that this is just like the last Resident Evil game, lemme throw a wrench in the works and tell you that Capcom is going with the time tested method of "Co-Op Sells More Games" theory. But just like with all theories it always sounds great on paper...hell Communism sounds GREAT on paper but it doesnt function when you throw in the idea of greed just as Co-Op doesnt function well in what should be a single player game.
Now some of you could claim that my whining would be due to my lack of friends. I assure you I do have friends, however I also find the idea of sitting way too close to your friends on a small couch squinting at my overly small television screen is not my idea of an "exciting" friday night.
This caused me of course to brave the game alone seeing as all of my friends on XBL were either busy or no longer had the game *cough*VERVEISATRAITOR*cough* ahem, anyway....I found my way lumbering through the less than intuitive first few levels of the game where you pretty much just have to "wing it" in where you're supposed to "go".
Joy.
So needless to say, my original attempts to get past the first level ended in tears and a thrown controller. Capcom games seem to have this effect on me.
Once I made it past the first few levels everything seemed to be fine and a mainstream cake-walk of what you would expect a Resident Evil game to be. Oh wait, I forgot to mention that you have an annoying AI partner who instantly uses any ammunition you give her until it is at zero, heals you at akward times, runs around like a retarded beheaded chicken, and gets killed more often than naught? Fuckin' Wicked.
I finally figured out that if you give her a rifle or stun baton and use her as a pack mule for extra ammo and coca-I mean extra weapons then you should be fine. This pretty much eliminates the case in which everytime you attempt to shoot anything her DUMB ASS steps in front of your line of sight preventing you from using your less than abundent amount of ammo to shoot THE GIANT ZOMBIE WITH THE CHAINSAW who will then DECAPITATE your DUMB ASS. Or hey remember that one time when there were 15 zombies were running at you to eat your face off and your AI controlled partner stood behind you and unloaded the 43 pistol rounds, you for some reason trusted her with, into your BACK not damaging A SINGLE GD'in ZOMBIE!
Capcom I love your game but fire your fucking AI programmers.
This brings us to the new inventory system that I would like to screa-I mean talk about. You each have 9 slots of inventory in Co-Op and in single player you would share the 18 slots. Don't even get me started on how difficult this can be trying to swap things with your retarded computer partner during a boss battle. Oh and did I mention that the bullet proof and melee proof vests take up two slots if you buy them? That takes you down to 7 slots for ammo and weapons plus any misc items/health you wanna pick up.
I feel like Capcom may have screwed the pooch by not only trying to fit too much in the game with such little space to play with. I understand that some people wanted a Co-Op Resident Evil but I think that most of us were completely ok by playing with ourselves. Ha Ha penis joke. I also feel that charging people for a Co-Op challenge mode was a cheap way to force people to give them more money so that got them points deducted in the long run for bad business practices.
Let's face it Capcom no matter how bad you fuck up a Resident Evil game the masses will still continue to buy them. I mean loko what you did to the last Devil May Cry....it still sold incredibly well.
Ok now that I've slammed Resident Evil's clear and open flaws like a cheap hooker on half off wednsday lets move on to the good stuff. First of all the game looks great. I don't know how Capcom always manages to keep games looking this realistic and fantastic on consoles. They have such an approach to art that no matter how many zombies I see there is never one that looks just like the other one...something is always different and for that I give them hellapoints. I want to sex their entire art department from here to Bangkok, ha ha second penis joke.
On top of that I feel that the game is quiet fulfilling and the characters are very welldeveloped and they've managed to keep the Resident Evil franchise fresh and new for over 10 years. Suck on THAT Atari! I feel that the "boss battles" in RE:5 were a little bit generic but they still had that "Oh Shit Oh Shit Oh Shit" feel to them as RE games generally do and as I've said it before the boss battles follow a nice sequence and Capcom did a great job on the set up. Loved it.
Adding to the already excellent boss fights and graphical content for your eye holes the control scheme is a huge deal in this game and as it originally feels quiet akward I was suprised how fast I became acquainted with it and how smooth it felt after I did. After you become familiar with it you'll be exploding heads like it ain't no thang but a chicken wang on a strang HEY HEY HEY!
All in all I have to give them some bonus points on the creative presentation and the very movie like feel of the cinematics and even though I am a bit disappointed that there were less dynamic cut scenes then I would have wanted I still, for the most part, enjoyed the game even if I didn't finish the very last level.
So you take the good you take the bad and there you have...a score of 90%. I'd give Resident Evil an A rating and a definte rental status. If you have someone to play with whether they be at your house or online and you're a fan of the Resident Evil series then I would have to recommend it as a purchase as well.
Thats all I got for you this week kiddies.
-RJ




