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Over this last week, we've had quite a few updates, the Steam client, SiN: Emergence, Red Orchestra, Half-Life 2: Deathmatch, and also the release of the SiN: Emergence SDK. Click [Read More] for the full details.
Steam Client
Fixed high CPU use during gameplay on some Hyperthreaded systems
Fixed 100% CPU load at login screen
Fixed the wrong dialog being shown when an error occured changing the contact email address
Fixed the Half-Life 2: Demo preloader stopping at 20%
Fixed a silent crash on exit when preloader is running
SiN Episodes: Emergence
Fixed crash when uploading stats
Fixed crash when shooting assault rifle grenades through teleporters in Arena Vertigo
Half-Life 2: Deathmatch
Added spectator mode. If the server has mp_allowspectators set to 1, type spectate to enter spectator mode
Red Orchestra
Added the new map LvesKrovy, featuring close quarters combat
Added smoke grenades for German and Russian commanders
Streamlined the interface to make it easier for new players to get into the game
Changed the tank cannon round switching system to more closely match tanks of the period
Removed the "No Decisive Victory" win condition. One team will always win now
Enhanced the scoreboard
Improved the 3rd person upper body movement while prone
Fixed choppy VOIP while using Hardware 3d or EAX sound setting
Fixed players bouncing off of other players that were prone
Fixed a glitch that would cause red squares on terrain where blood had been
Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round
Fixed grenades being unable to fire when changing stances
Fixed problems relating to server settings for spectating restrictions




