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Gaming
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Steam Updates Review
Steam PoweredOver this last week, we've had quite a few updates, the Steam client, SiN: Emergence, Red Orchestra, Half-Life 2: Deathmatch, and also the release of the SiN: Emergence SDK.  Click [Read More] for the full details.

Steam Client
Image Fixed high CPU use during gameplay on some Hyperthreaded systems
Image Fixed 100% CPU load at login screen
Image Fixed the wrong dialog being shown when an error occured changing the contact email address
Image Fixed the Half-Life 2: Demo preloader stopping at 20%
Image Fixed a silent crash on exit when preloader is running

SiN Episodes: Emergence
Image Fixed crash when uploading stats
Image Fixed crash when shooting assault rifle grenades through teleporters in Arena Vertigo

Half-Life 2: Deathmatch
Image Added spectator mode. If the server has mp_allowspectators set to 1, type spectate to enter spectator mode

Red Orchestra
Image Added the new map LvesKrovy, featuring close quarters combat
Image Added smoke grenades for German and Russian commanders
Image Streamlined the interface to make it easier for new players to get into the game
Image Changed the tank cannon round switching system to more closely match tanks of the period
Image Removed the "No Decisive Victory" win condition. One team will always win now
Image Enhanced the scoreboard
Image Improved the 3rd person upper body movement while prone
Image Fixed choppy VOIP while using Hardware 3d or EAX sound setting
Image Fixed players bouncing off of other players that were prone
Image Fixed a glitch that would cause red squares on terrain where blood had been
Image Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round
Image Fixed grenades being unable to fire when changing stances
Image Fixed problems relating to server settings for spectating restrictions